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Weekly Update #10

In News by Christopher ColdwellLeave a Comment

Greetings! March is marching closer and with it the official Beta release of the software. As scary as it sounds to us we are excited to bring the Masters Toolkit to the next level and show you some things we have worked on to get us there. Moving forward we have a couple of previews for some new tiles that …

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Weekly Update #9

In News by Christopher ColdwellLeave a Comment

Hello! Our week #9 update brings us a focus on our hardware as we continue to work on the increased Master’s Toolkit content, getting it all ship shape for our Beta launch in March. Some of us within the last couple of weeks have been acquiring, tinkering and testing the touch screen capabilities of the Atlas, Digital. It is safe …

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Weekly Update #8

In News by Christopher ColdwellLeave a Comment

Greetings All Eight updates in and we continue to grow and expand the Master’s Toolkit in both quality and quantity! With the decision to increase the number of tiles, objects, features, music, sound effects, ambient sounds and scenario modules available to all who backed the Master’s Toolkit, we are all hard at work to bring it all up to standard. …

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Weekly Update #7

In News by Christopher ColdwellLeave a Comment

G’day all! With another update we are proud to say we have now implemented a software updater and launcher. All you have to do is download the Masters Toolkit Launcher from the shop and save it in a different location than your current Masters Toolkit Alpha and there you have it! This should allow us to implement future updates and iterations …

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Weekly Update #6

In News by Christopher ColdwellLeave a Comment

Hello again! With another week we have more to share about what is happening behind the scenes with us, starting with our Masters Toolkit software. We have made a number of updates and reiterations of the Software since we started the Alpha based on feedback we had on glitches and additional features. We want to continue this flow of updates …

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Weekly Update #5

In News by Christopher ColdwellLeave a Comment

Results are in! For those that may have missed last week’s update, we ran a Poll concerning our content release schedule for the next three months. We felt that the essentials content (the content you receive with no extra cost) wasn’t expansive enough to cover the “essentials” of a lot of tabletop RPG adventures so we want to expand the …

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Weekly Update #4

In News by Christopher ColdwellLeave a Comment

Hi there Adventurers! Hoping the year started off well with all of you and continues until, the not so far away now, 2019. Working hard into 2018, over the last week we have released an updated version of the Masters Toolkit Alpha addressing some of the issues that were reported by the community. All of these changes will be in …

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Masters Toolkit v0.1.1.0 Patch Notes

In News by Nathan BeattieLeave a Comment

Hey folks! After a long couple of weeks, our first big update is here. With these additions and bug fixes, we’ll be spending a bit of time on building some of our own internal tools to prepare for a large update we have planned around the end of January. We’ll still be keeping up regular bug fixes and small feature …

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Weekly Update #3

In News by Christopher ColdwellLeave a Comment

Seasons Greetings! The folks here at Arkenforge wanted to wish each and every one of you a wonderful holiday period. Whatever your holiday traditions may be, whether that be slaying dragons, gathering loot or laying low with an ale with family and friends, we hope you are safe, comfortable and ready for a new year!   Access codes to the …

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Weekly update #2

In News by admin1 Comment

The Alpha for the Masters Toolkit is just on the horizon with this being the last weekly update before it’s release.  We are both nervous and excited to see what all of you do with it and are looking forward to hear your comments on improving it’s design and adding new features. In preparation for the Alpha our TechWizard has …