fbpx

Export Not Working

Home Forums Support Forum Masters Toolkit Support Export Not Working

Viewing 4 reply threads
  • Author
    Posts
    • #109667
      TetsuosGhost
      Participant

      Hi, have exported many maps before but since the latest update the export feature is not working, every time i try it just says “error has occurred, restart the toolkit” which i have tried but the problem persists, any advice would be appreciated

    • #109696
      Nathan
      Keymaster

      Hey there!

      Send through the contents of your Arkenlog.txt file from your Masters Toolkit directory

    • #109718
      TetsuosGhost
      Participant

      ArkenLog – MastersToolkit v0.3.2.19 – TetsuosGhost – 13/09/2020 20:45:36
      ——–
      Log: Loading packs from: C:/Users/tetsu/Documents/Packs/
      Log: PluginsCreated
      Log: My enabled pack:
      Log: No of packs: 18
      Log: No of packs in method: 7
      Log: Loaded fog for level: 0
      Log: Loaded fog for level: 0
      Log: Closing module: AudioCanvas
      Log: Module changed
      Log: Closing module: ScenarioCanvas
      Log: Module changed
      Log: Closing module: EncyclopediaCanvas
      Log: Module changed
      Log: Closing module: ContentLibraryCanvas
      Log: Module changed
      Log: Module changed
      Log: Clearing map
      Log: Loading map with meta: ArkenMapMeta – False
      Log: Map type: ArkenMapUpgrade
      Log: Loaded fog for level: 0
      Log: Loaded fog for level: 0
      Log: Loaded fog for level: 0
      Log: Loaded fog for level: 0
      Log: Generating Map
      Log: Fog of war data loaded
      Log: Chunk: 0-(-1.0, -1.0) – lowest: 0
      Log: Chunk: 0-(0.0, -1.0) – lowest: 0
      Log: Chunk: 0-(-1.0, 0.0) – lowest: 0
      Log: Chunk: 0-(0.0, 0.0) – lowest: 0
      Log: Loaded
      Log: Finalising map
      Log: Links set
      Log: Loaded fog for level: 0
      Log: Loaded fog for level: 0
      Log: Autosave started
      Log: Player canvas: PlayerCanvas (UnityEngine.GameObject)
      Log: True
      Log: Export area size: 207.36,120.32
      Exception: UnauthorizedAccessException: Access to the path “C:\Users\tetsu\Documents\Export\Dog Hall Gates.png” is denied.
      – System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
      System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
      (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode)
      Arkenforge.DPIConverter.PNGConverter.PNG.SavePNG () (at <ad44f9fab9d8468fb9948f3075556f07>:0)
      SetExportProperties.SavePNG (System.String mapName, System.Boolean showWhenComplete) (at <ad44f9fab9d8468fb9948f3075556f07>:0)
      ExportUI+<ExportPNGAfterFrameUpdate>d__26.MoveNext () (at <ad44f9fab9d8468fb9948f3075556f07>:0)
      UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <f2abf40b37c34cf19b7fd98865114d88>:0)
      Bug location: Cartographer
      Log: Starting Log upload
      Log: Map upload finished
      Log: File deleted
      Log: Module changed
      Log: Bad start: False

    • #109720
      Nathan
      Keymaster

      Thanks 🙂

      Looks like it’s a permissions issue. The easiest fix would be to change your data folder in the Launcher > Settings > Installation tab to move it outside the Documents folder.

      The Documents and Program Files folders are protected by Windows, so it can cause unauthorised access issues.

    • #109724
      TetsuosGhost
      Participant

      Yeah this seemed to work, not sure what happened there but back on track now, thanks for the assist

Viewing 4 reply threads
  • You must be logged in to reply to this topic.
Scroll to Top