Masters Toolkit (17)
Ctrl + S -> Save
Ctrl + Z -> Undo
Ctrl + Y -> Redo
Hold Ctrl -> Snap to grid
SINGLE OBJECT PLACEMENT MODE ONLY
Hold left mouse + R -> Rotate
Hold left mouse + E -> Scale
Ctrl + D -> Duplicate
Ctrl + L -> Toggle Light
Ctrl + H -> Toggle Hidden
CHANGING PIVOT POINTS (for door rotations etc.)
Select object + hold shift + drag move icon
Minimum requirements :
Processor : Dual-core processor (64bit architecture)
GPU : Dedicated, possibly gaming capable graphics card : Nvidia GTX 700 series and up / AMD Radeon R7 series and up
RAM : 4GB
Processor : Quad-core processor (64bit architecture)
GPU : GTX 900 series and up / AMD Radeon R9 series and up
RAM : 8GB
This is in a hidden Library folder. You can use Shift+Cmd+G and type ~/Library/Application Support/com.Arkenforge.ArkenforgeLauncher/ArkenforgeData, or, the easiest way to find it is to grab the install DMG, go to the utilities folder, and run the App that will make a shortcut in your Documents folder. (Thank you Leigh)
Step 1 : Purchase community uploaded maps – click here – they are all free.
Step 2 : Open your downloads folder, and doubleclick the downloaded zip file
Step 3 : Doubleclick the folder within the Zip file to open it up
Step 4 : Look for the .rwmap file in the file list, thats the map file we need
Step 5 : Select the item and press Alt+E or right click and select “Exctract to a specified folder”
Step 6: In the browser look for your Maps folder within your Arkenforge installation. By default its C:\Arkenforge\ArkenforgeData\Maps
If you are unsure where your installation folder is, open up your launcher, click on the “Gear” icon next to the green “ONLINE” status indicator ,click on the Installation tab, and you will be able to see/open your Data folder :
Step 7 : Click “Ok”
Step 8 : Now you can open your map within the Master’s Toolkit, in the settings :
Step 1: Open Arkenforge Launcher
Step 2: Click on the grey gear icon next to the Master’s Toolkit and click uninstall
Step 3: Click on the Install Master’s Toolkit button to install
Step 6: Wait until Installation is completed
Step 1: Connect your secondary display to your laptop/computer and power it on, changing it to the appropriate channel.
Step 2: Right click on your dektop and select “Display settings”
Step 3: Select your secondary display, then choose “Extend the desktop to this display” option from the Multiple Displays menu
Step 4: Launch the Master’s Toolkit from the Launcher
Step 5: In the Main Menu, click “Settings”, a menu will open, select the Display tab, and click on “Activate Player Screen”. Optionally you can measure your screen and fill out the Width and Height sections to ensure exact 1 inch projection.
Step 6: Open up any maps in Scenario, and you are ready to play
Step 1: Select Objects palette on the palette tool, navigate to Repeatables, and select Barriers
Step 2 : Trace the walls and objects you would like to block light with barriers, they will appear as red lines. There red lines are only visible to the DM, not the players!
Step 3 : If you hold ctrl while drawing, the lines will allign to the grid, if you hold shift, you trigger free-draw, so you can trace uniquely shaped objects
Step 4 : If you need to delete barriers, use the eraser tool, and dont forget to tick barriers
Step 5: You are ready! Turn the time of day to night, and place a light source to check your work!
Importing the custom packs manually into the Master’s Toolkit
Once our pack is ready, we can import it via the Arkenforge Launcher.
Step 1: Click on Import custom packs on the bottom :
Step 2: If you downloaded Community packs, just navigate to your Downloads folder and select the pack files to import then click Open
Step 3: Check whether your Custom pack shows up in the list, if yes, launch the Master’s Toolkit :
You will need to use the Pack creator to do so, which you can access via the main menu of the Arkenforge Launcher. Please keep in mind that the Pack creator only supports .ogg or .wav files to import, so mp3/flac files need to be converted. You can use a free converter like this (Thank you Leigh Pierce for suggesting it!).
Video tutorials :
If you would like to import individual instruments in a song, and then be able to control those individual instruments, just like with official assets, you will need to have an export of all audio layers in .wav or .ogg format, and name them in a specific way for easy import : Song title_Instrument name. Therefore sound files regarding to a song called “Here are the pirates” would look like this :
Here are the pirates_Drums.ogg
Here are the pirates_Violins.ogg
Here are the pirates_Flutes.ogg
Naming multi-layered songs this way will automatically group them when imported!
Step by step tutorial to import Music into a pack:
Step 1: Click on Soundscapes within the content Library
Step 2: Click on the “Add button” to add new songs
Step3 : Navigate your file browser to the folder you keep the .ogg/.wav files you wish to import!
Step 4 : Select one by clicking, or multiple files by holding the ctrl button while clicking. If you would like to select all audio files within a folder, click the first file then hold shift, and click the last item to highlight them all, then click Open:
Step 5 : Optionally fill out the Artist name or add tags (separated by a comma) to your songs to be able to find them easier within the software.
Step by step tutorial to import Ambiences into a pack:
Ambiences are seamlessly looping audio files, to create different atmospheres to your game. These files also need to be in .ogg or .wav format!
Step 1 : Click on the Ambiences tab in the Soundscapes section of the Content library:
Step 2 : Click on Add ambiences, navigate your browser to the folder where your .ogg or .wav ambience files are. Select one file by clicking on it, or multiple files by holding the ctrl button while clicking the selected files. If you would like to select all audio files within a folder, click the first file then hold shift, and click the last item to highlight them all, then click Open:
Step 3 : Optionally click on the Category boxes to fill out the categories, or add Tags to the ambiences (separated by commas) to find them easily in your library!
Step by step tutorial to import SFX into a pack:
SFX’s are one-off audio files, to time and add to an ambience, or place it on the Quick access SFX tab of Soundscape. These files also need to be in .ogg or .wav format!
To increase variety in your SFX, we recommend tying multiple soundfiles to a single SFX. You can achieve this by naming your files in a certain way: Filename_order. An SFX named Sword would be named like this:
Naming SFX this way automatically groups them at import, and ties them under one SFX button.
Step 1 : Click on the SOUND FX tab in the Soundscapes section of your content library:
Step 2 : Click on Add SFX, navigate your browser to the folder where your .ogg or .wav ambience files are. Select one file by clicking on it, or multiple files by holding the ctrl button while clicking the selected files. If you would like to select all audio files within a folder, click the first file then hold shift, and click the last item to highlight them all, then click Open:
Step 3 : Optionally fill out the tags (separated by a comma) to find your SFX easier within your library!