Windows launcher (13)
Due to the risks of patching large files and getting a threading error (a Unity issue which still occasionally pops up) we decided that we bundle The Master’s Toolkit, Launcher and the Essentials pack into one Installer. This seemed to also resolve a lot of confusion about how to install different components/order of components to users, and we reduced support requests on this topic close to zero. We understand that it is a fairly large download comparing to a single launcher, but being compressed and worked into one installer file, it is a lot faster process than letting the launcher download and install software/pack separately.
Minimum requirements :
Processor : Dual-core processor (64bit architecture)
GPU : Dedicated, possibly gaming capable graphics card : Nvidia GTX 700 series and up / AMD Radeon R7 series and up
RAM : 4GB
Processor : Quad-core processor (64bit architecture)
GPU : GTX 900 series and up / AMD Radeon R9 series and up
RAM : 8GB
Step 1 : Purchase community uploaded maps – click here – they are all free.
Step 2 : Open your downloads folder, and doubleclick the downloaded zip file
Step 3 : Doubleclick the folder within the Zip file to open it up
Step 4 : Look for the .rwmap file in the file list, thats the map file we need
Step 5 : Select the item and press Alt+E or right click and select “Exctract to a specified folder”
Step 6: In the browser look for your Maps folder within your Arkenforge installation. By default its C:\Arkenforge\ArkenforgeData\Maps
If you are unsure where your installation folder is, open up your launcher, click on the “Gear” icon next to the green “ONLINE” status indicator ,click on the Installation tab, and you will be able to see/open your Data folder :
Step 7 : Click “Ok”
Step 8 : Now you can open your map within the Master’s Toolkit, in the settings :
Step 1: Open Arkenforge Launcher
Step 2: Click on the grey gear icon next to the Master’s Toolkit and click uninstall
Step 3: Click on the Install Master’s Toolkit button to install
Step 6: Wait until Installation is completed
Step 1 : Purchase the Master’s Toolkit if you haven’t already here : https://arkenforge.com/product/the-masters-toolkit-public-alpha/
Step 2 : Purchase and download the installer for the Windows launcher from our website here: https://arkenforge.com/product/masters-toolkit-alpha-version/ . If you have purchased the product and downloaded the installer but havent installed for about a month or so, we suggest re-downloading the installer, because as we update the software, we also updtate the installer, so you dont end up waiting a long time downloading small patches. To download the installer again, head to : https://arkenforge.com/my-account/downloads/.
Step 3 : Doubleclick on the downlaoded file to start the installation process :
Step 4: Walk through the steps of installation
Step 5: Search for Arkenforge on your start menu with Cortana, right click it, and run as administrator
In the future you can avoid clicking running in administrator mode every time by doing this : https://arkenforge.com/ufaqs/how-do-i-run-the-launcher-as-admin-windows/
Depending on your instalaltion folder’s permission, you might have to run the launcher in administrator mode every time it needs to patch.
Importing the custom packs manually into the Master’s Toolkit
Once our pack is ready, we can import it via the Arkenforge Launcher.
Step 1: Click on Import custom packs on the bottom :
Step 2: If you downloaded Community packs, just navigate to your Downloads folder and select the pack files to import then click Open
Step 3: Check whether your Custom pack shows up in the list, if yes, launch the Master’s Toolkit :
You will need to use the Pack creator to do so, which you can access via the main menu of the Arkenforge Launcher. Please keep in mind that the Pack creator only supports .ogg or .wav files to import, so mp3/flac files need to be converted. You can use a free converter like this (Thank you Leigh Pierce for suggesting it!).
Video tutorials :
If you would like to import individual instruments in a song, and then be able to control those individual instruments, just like with official assets, you will need to have an export of all audio layers in .wav or .ogg format, and name them in a specific way for easy import : Song title_Instrument name. Therefore sound files regarding to a song called “Here are the pirates” would look like this :
Here are the pirates_Drums.ogg
Here are the pirates_Violins.ogg
Here are the pirates_Flutes.ogg
Naming multi-layered songs this way will automatically group them when imported!
Step by step tutorial to import Music into a pack:
Step 1: Click on Soundscapes within the content Library
Step 2: Click on the “Add button” to add new songs
Step3 : Navigate your file browser to the folder you keep the .ogg/.wav files you wish to import!
Step 4 : Select one by clicking, or multiple files by holding the ctrl button while clicking. If you would like to select all audio files within a folder, click the first file then hold shift, and click the last item to highlight them all, then click Open:
Step 5 : Optionally fill out the Artist name or add tags (separated by a comma) to your songs to be able to find them easier within the software.
Step by step tutorial to import Ambiences into a pack:
Ambiences are seamlessly looping audio files, to create different atmospheres to your game. These files also need to be in .ogg or .wav format!
Step 1 : Click on the Ambiences tab in the Soundscapes section of the Content library:
Step 2 : Click on Add ambiences, navigate your browser to the folder where your .ogg or .wav ambience files are. Select one file by clicking on it, or multiple files by holding the ctrl button while clicking the selected files. If you would like to select all audio files within a folder, click the first file then hold shift, and click the last item to highlight them all, then click Open:
Step 3 : Optionally click on the Category boxes to fill out the categories, or add Tags to the ambiences (separated by commas) to find them easily in your library!
Step by step tutorial to import SFX into a pack:
SFX’s are one-off audio files, to time and add to an ambience, or place it on the Quick access SFX tab of Soundscape. These files also need to be in .ogg or .wav format!
To increase variety in your SFX, we recommend tying multiple soundfiles to a single SFX. You can achieve this by naming your files in a certain way: Filename_order. An SFX named Sword would be named like this:
Naming SFX this way automatically groups them at import, and ties them under one SFX button.
Step 1 : Click on the SOUND FX tab in the Soundscapes section of your content library:
Step 2 : Click on Add SFX, navigate your browser to the folder where your .ogg or .wav ambience files are. Select one file by clicking on it, or multiple files by holding the ctrl button while clicking the selected files. If you would like to select all audio files within a folder, click the first file then hold shift, and click the last item to highlight them all, then click Open:
Step 3 : Optionally fill out the tags (separated by a comma) to find your SFX easier within your library!
Step 1: Download and Install the Arkenforge Launcher, click here to know how!
Step 2: Once setup is complete, find ArkenforgeLauncher.exe in the installed directory
Step 3: Right-click on ArkenforgeLauncher.exe and click on properties
Step 4: Navigate to the Compatibility tab, ensure that ‘Run this as an administrator’ is checked
Step 6: Press ‘Apply’ then OK
Step 7: Run the launcher
Step 1: After the purchase open your Launcher (if its already open, close and reopen it).
Step 2: Check whether your purchased pack shows up under the packs section with a black and white image:
Step 3: Click on the image
Step 4: After the installation, the image will change to the coloured version, indicating that the Pack is ready to use