Fantasy Grounds Unity + Arkenforge

How to use Arkenforge maps in Fantasy Grounds Unity

 

Hey folks!

We hope you’re staying safe!

With the move to online tabletop due to the COVID-19 pandemic, we’re assembling some useful tutorials to help you use the Toolkit online.

The second of these is a guide to bringing your Toolkit maps seamlessly into Fantasy Grounds Unity, so you can continue using your quality-made maps without needing to rebuild them from scratch in a new platform. Thanks to the amazing help of SmiteWorks for making this happen!

https://youtu.be/xoCb2VGbnXs

Step 1 – Make a map
Step 2 – Click on the gear icon on the palette tool
Step 3 – Click on Select area and mark the area you’d like to select
Step 4 – Select FGU from the preset list
Step 5 – Click export. The image file and a Line of sight data file will pop up in your browser. Select both files, right click and copy.
Step 6 – Paste it in the Fantasy grounds data folder
Step 7 – Create a new map in Fantasy Grounds Unity
Step 8 – Go to assets/images/campaign
Step 9 – Drag the map in
Done!

Cheers,
The Arkenforge Team

 

9 thoughts on “Fantasy Grounds Unity + Arkenforge”

    1. Only Unity. Classic has no line of sight support.
      We do have an image export for FGC though 😊

  1. id love to be able to use all arkenforge has to offer in roll20. im continuing to hope.

  2. Late to the party, but do the animations export cleanly to work in FGU as well, or is it static?

    1. I’m afraid our animations don’t currently export, as I don’t believe FGU has the functionality yet to support them.

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