ArkenLog - AndromedaRPG@gmail.com - 9/28/2018 6:47:15 PM -------- Log: Clear called Log: Clear called Log: FOrgetting brush Log: Clear called Log: Clear called Log: Started: MapCamera Log: Started: PlayerMapCamera Log: FOrgetting brush Log: Module: MainMenu Log: Added new level 0 with start index: -32768 Log: New map level: 0 Log: Adding FOW level: 0 Log: Clear called Log: Setting new FoW for level 0 Log: Clear called Log: Adding FOW level: 0 Log: Clear called Log: Setting new FoW for level 0 Log: Clear called Log: Module: MainMenu Log: Module: MainMenu Log: Module: MainMenu Log: - Log: - Log: - Log: 1 Log: - Log: SETTING RES: 1600,900 Log: SAVED RES: 1600,900 Log: - Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Log: Module: Scenario Log: - Log: - Log: FOrgetting brush Log: FOrgetting brush Log: LOADING MAP: C:\Program Files (x86)\Arkenforge Launcher\MastersToolkit/Maps/IG4-Fungal Cave.rwmap Log: Map loaded Log: Generating map Log: Generating Map Log: Loading from preset: Dagger1 - Essentials - Arkenforge - Object Log: Drop shadow 2: False Log: Added new level 0 with start index: -32768 Log: Added to sorting layer: Dagger1 Log: Loading from preset: Capital H - Matt's Map Marks - AndromedaRPG@gmail.com - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Capital H Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Capital H Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Capital H Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Capital H Log: Added to sorting layer: F:/Black/OneDrive/RPG DM/Campaign and Settings/Inner Sea/2017 Start Iron gods Campaign/Display Images/Book 4/H. Fungal Cave/Map.png Log: Map generated Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Capital H Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Capital H Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Capital H Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Capital H Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Capital H Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Capital H Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Capital H Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Capital H Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Capital H Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Capital H Log: Loading from preset: Number 1 - Matt's Map Marks - AndromedaRPG@gmail.com - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 1 Log: Loading from preset: Number 2 - Matt's Map Marks - AndromedaRPG@gmail.com - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 2 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 1 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 1 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 1 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 1 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 2 Log: Loading from preset: Number 0 - Matt's Map Marks - AndromedaRPG@gmail.com - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 0 Log: Loading from preset: Number 3 - Matt's Map Marks - AndromedaRPG@gmail.com - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 3 Log: Loading from preset: Number 8 - Matt's Map Marks - AndromedaRPG@gmail.com - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 8 Log: Loading from preset: Number 6 - Matt's Map Marks - AndromedaRPG@gmail.com - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 6 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 6 Log: Loading from preset: Number 7 - Matt's Map Marks - AndromedaRPG@gmail.com - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 7 Log: Loading from preset: Number 4 - Matt's Map Marks - AndromedaRPG@gmail.com - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 4 Log: Loading from preset: Number 5 - Matt's Map Marks - AndromedaRPG@gmail.com - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 5 Log: Loading from preset: Number 9 - Matt's Map Marks - AndromedaRPG@gmail.com - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 9 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 1 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Number 3 Log: Loading from preset: Lowercase A - Matt's Map Marks - AndromedaRPG@gmail.com - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Lowercase A Log: Loading from preset: Lowercase B - Matt's Map Marks - AndromedaRPG@gmail.com - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Lowercase B Log: Setting new FoW for level 0 Log: Clear called Log: Setting new FoW for level 0 Log: Clear called Log: New map level: 0 Log: Creating drop shadow: True Log: Setting FoW values from level 0 Log: Setting new FoW for level 0 Log: Clear called Log: Setting FoW values from level 0 Log: Setting new FoW for level 0 Log: Clear called Log: - Log: - Log: Setting player screen: 1.777778 Log: Clear called Log: Clear called Log: - Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Log: Module: MainMenu Log: Clear called Log: - Log: Module: Cartographer Log: 1 Log: FOrgetting brush Log: Module: MainMenu Log: - Log: Module: Cartographer Log: FOrgetting brush Log: Module: MainMenu Log: - Log: - Log: -