ArkenLog - Drfalalala - 9/29/2018 1:28:22 PM -------- Log: Clear called Log: Clear called Log: FOrgetting brush Log: Clear called Log: Clear called Log: Started: MapCamera Log: Started: PlayerMapCamera Log: FOrgetting brush Log: Module: MainMenu Log: Added new level 0 with start index: -32768 Log: New map level: 0 Log: Adding FOW level: 0 Log: Clear called Log: Setting new FoW for level 0 Log: Clear called Log: Adding FOW level: 0 Log: Clear called Log: Setting new FoW for level 0 Log: Clear called Log: Module: MainMenu Log: Module: MainMenu Log: Module: MainMenu Log: - Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Log: Module: Scenario Log: 1 Log: - Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Log: Module: MainMenu Log: - Log: - Log: - Log: - Log: Module: Cartographer Log: FOrgetting brush Log: FOrgetting brush Log: LOADING MAP: C:\Program Files (x86)\Arkenforge Launcher\MastersToolkit/Maps/Zhentarim Hideout.rwmap Log: Map loaded Log: Generating map Log: Generating Map Log: Loading from preset: Wood3 - Essentials - Arkenforge - Tilable Log: Tiled tile transparency: 1 Log: Added new level 0 with start index: -32768 Log: Added to sorting layer: Wood3 Log: Tiled tile transparency: 1 Log: Added to sorting layer: Wood3 Log: Tiled tile transparency: 1 Log: Added to sorting layer: Wood3 Log: Tiled tile transparency: 1 Log: Added to sorting layer: Wood3 Log: Tiled tile transparency: 1 Log: Added to sorting layer: Wood3 Log: Map generated Log: Loading from preset: Wood - Essentials - Arkenforge - Tilable Log: Tiled tile transparency: 1 Log: Added to sorting layer: Wood Log: Loading from preset: DoorClosed2 - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: DoorClosed2 Log: Loading from preset: FortStaircaseDown - Essentials - Arkenforge - Object Log: Drop shadow 2: False Log: Added to sorting layer: FortStaircaseDown Log: Drop shadow 2: False Log: Added to sorting layer: FortStaircaseDown Log: Drop shadow 2: False Log: Added to sorting layer: FortStaircaseDown Log: Loading from preset: GateClosed - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: GateClosed Log: Loading from preset: FortPlank - Essentials - Arkenforge - Object Log: Drop shadow 2: False Log: Added to sorting layer: FortPlank Log: Drop shadow 2: False Log: Added to sorting layer: FortPlank Log: Loading from preset: Brick - Essentials - Arkenforge - Wall Log: Added to sorting layer: Brick Log: Added to sorting layer: Brick Log: Added to sorting layer: Brick Log: Added to sorting layer: Brick Log: Added to sorting layer: Brick Log: Added to sorting layer: Brick Log: Added to sorting layer: Brick Log: Added to sorting layer: Brick Log: No intersection Log: Added to sorting layer: Brick Log: Setting drop shadow: True Log: Added to sorting layer: Brick Log: Setting drop shadow: True Log: Added to sorting layer: Brick Log: Loading from preset: Wood - Essentials - Arkenforge - Wall Log: Setting drop shadow: True Log: Added to sorting layer: Wood Log: Setting drop shadow: True Log: Added to sorting layer: Wood Log: Setting drop shadow: True Log: Added to sorting layer: Brick Log: Setting drop shadow: True Log: Added to sorting layer: Brick Log: Loading from preset: Chain - Essentials - Arkenforge - Wall Log: Added to sorting layer: Chain Log: Loading from preset: Cobblestone - Essentials - Arkenforge - Wall Log: Setting drop shadow: True Log: Added to sorting layer: Cobblestone Log: Setting drop shadow: True Log: Added to sorting layer: Cobblestone Log: Loading from preset: Rope - Essentials - Arkenforge - Wall Log: Added to sorting layer: Rope Log: Added to sorting layer: Chain Log: Loading from preset: DoorClosed - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: DoorClosed Log: Loading from preset: WoodenPost - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: WoodenPost Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: WoodenPost Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: WoodenPost Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: WoodenPost Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: WoodenPost Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: WoodenPost Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: WoodenPost Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: WoodenPost Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: WoodenPost Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: WoodenPost Log: Loading from preset: BagLying - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BagLying Log: Loading from preset: Crate-Closed - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Loading from preset: ChestWood - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: ChestWood Log: Loading from preset: BarrelClosed - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelClosed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelClosed Log: Loading from preset: BarrelLying3 - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelLying3 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelLying3 Log: Loading from preset: TableRuined - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: TableRuined Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelClosed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelClosed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelClosed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelClosed Log: Loading from preset: BarrelEmpty - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelEmpty Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelEmpty Log: Loading from preset: BagStanding - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BagStanding Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BagStanding Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BagStanding Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BagLying Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BagLying Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: ChestWood Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: ChestWood Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelLying3 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BagLying Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Loading from preset: ChestMetal - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: ChestMetal Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: ChestWood Log: Loading from preset: ChestMetalWood - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: ChestMetalWood Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: ChestMetalWood Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: ChestWood Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: ChestWood Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: ChestWood Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Closed Log: Loading from preset: Crate-Open - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Open Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Open Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Open Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Crate-Open Log: Loading from preset: Pottery1 - Essentials - Arkenforge - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Pottery1 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Pottery1 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Pottery1 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: ChestWood Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelLying3 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelLying3 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelLying3 Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelClosed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelClosed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelClosed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelClosed Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: BarrelClosed Log: Loading from preset: Compass - Essentials - Arkenforge - Object Log: Drop shadow 2: False Log: Added to sorting layer: Compass Log: Loading from preset: Dira - Tokens - Drfalalala - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Dira Log: Loading from preset: Nimue - Tokens - Drfalalala - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Nimue Log: Loading from preset: Ronat real - Tokens - Drfalalala - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Ronat real Log: Loading from preset: valer real - Tokens - Drfalalala - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: valer real Log: Loading from preset: Kass - Tokens - Drfalalala - Object Log: Drop shadow 2: True Log: Creating drop shadow: True Log: Added to sorting layer: Kass Log: Tiled tile transparency: 1 Log: Added new level 1 with start index: -32534 Log: Added to sorting layer: Wood3 Log: Tiled tile transparency: 1 Log: Added to sorting layer: Wood3 Log: Tiled tile transparency: 1 Log: Added to sorting layer: Wood3 Log: Tiled tile transparency: 1 Log: Added to sorting layer: Wood3 Log: Tiled tile transparency: 1 Log: Added to sorting layer: Wood3 Log: Tiled tile transparency: 1 Log: Added to sorting layer: Wood3 Log: Added to sorting layer: PaintBrush(Clone) Log: Added to sorting layer: Brick Log: Added to sorting layer: Brick Log: Added to sorting layer: Brick Log: Added to sorting layer: Brick Log: Added to sorting layer: Brick Log: Added to sorting layer: Brick Log: Added to sorting layer: Brick Log: Setting drop shadow: True Log: Added to sorting layer: Brick Log: No intersection Log: Added to sorting layer: Wood Log: No intersection Log: Added to sorting layer: Wood Log: Added to sorting layer: Wood Log: Added to sorting layer: Wood Log: Added to sorting layer: Wood Log: Added to sorting layer: Wood Log: Added to sorting layer: Wood Log: Added to sorting layer: Wood Log: Added to sorting layer: Wood Log: Added to sorting layer: Wood Log: Added to sorting layer: Wood Log: Added to sorting layer: Wood Log: Added to sorting layer: Wood Log: Added to sorting layer: Wood Log: Added to sorting layer: Wood Log: Added to sorting layer: Rope Log: Added to sorting layer: Rope Log: Drop shadow 2: False Log: Added to sorting layer: DoorClosed Log: Drop shadow 2: False Log: Added to sorting layer: DoorClosed Log: Drop shadow 2: False Log: Added to sorting layer: DoorClosed Log: Drop shadow 2: False Log: Added to sorting layer: DoorClosed Log: Drop shadow 2: False Log: Added to sorting layer: DoorClosed Log: Loading from preset: Bookshelf2 - Essentials - Arkenforge - Object Log: Drop shadow 2: False Log: Added to sorting layer: Bookshelf2 Log: Drop shadow 2: False Log: Added to sorting layer: Bookshelf2 Log: Drop shadow 2: False Log: Added to sorting layer: Bookshelf2 Log: Drop shadow 2: False Log: Added to sorting layer: Bookshelf2 Log: Loading from preset: Chair1Clean - Essentials - Arkenforge - Object Log: Drop shadow 2: False Log: Added to sorting layer: Chair1Clean Log: Drop shadow 2: False Log: Added to sorting layer: Chair1Clean Log: Drop shadow 2: False Log: Added to sorting layer: Chair1Clean Log: Loading from preset: TableDark - Essentials - Arkenforge - Object Log: Drop shadow 2: False Log: Added to sorting layer: TableDark Log: Drop shadow 2: False Log: Added to sorting layer: TableDark Log: Drop shadow 2: False Log: Added to sorting layer: TableDark Log: Drop shadow 2: False Log: Added to sorting layer: TableDark Log: Loading from preset: Books - Essentials - Arkenforge - Object Log: Drop shadow 2: False Log: Added to sorting layer: Books Log: Drop shadow 2: False Log: Added to sorting layer: Books Log: Loading from preset: InkWell - Essentials - Arkenforge - Object Log: Drop shadow 2: False Log: Added to sorting layer: InkWell Log: Loading from preset: FeatherPen - Essentials - Arkenforge - Object Log: Drop shadow 2: False Log: Added to sorting layer: FeatherPen Log: Loading from preset: Parchment - Essentials - Arkenforge - Object Log: Drop shadow 2: False Log: Added to sorting layer: Parchment Log: Drop shadow 2: False Log: Added to sorting layer: BarrelClosed Log: Drop shadow 2: False Log: Added to sorting layer: BarrelClosed Log: Drop shadow 2: False Log: Added to sorting layer: BarrelClosed Log: Drop shadow 2: False Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: False Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: False Log: Added to sorting layer: Crate-Closed Log: Drop shadow 2: False Log: Added to sorting layer: BarrelEmpty Log: Drop shadow 2: False Log: Added to sorting layer: BarrelEmpty Log: Drop shadow 2: False Log: Added to sorting layer: BarrelEmpty Log: Drop shadow 2: False Log: Added to sorting layer: BagStanding Log: Drop shadow 2: False Log: Added to sorting layer: BagStanding Log: Drop shadow 2: False Log: Added to sorting layer: BarrelClosed Log: Drop shadow 2: False Log: Added to sorting layer: ChestMetalWood Log: Loading from preset: StoolRuined - Essentials - Arkenforge - Object Log: Drop shadow 2: False Log: Added to sorting layer: StoolRuined Log: Loading from preset: Bench1 - Essentials - Arkenforge - Object Log: Drop shadow 2: False Log: Added to sorting layer: Bench1 Log: Drop shadow 2: False Log: Added to sorting layer: Chair1Clean Log: Drop shadow 2: False Log: Added to sorting layer: Chair1Clean Log: Drop shadow 2: False Log: Added to sorting layer: Chair1Clean Log: Drop shadow 2: False Log: Added to sorting layer: Chair1Clean Log: Drop shadow 2: False Log: Added to sorting layer: TableDark Log: Drop shadow 2: False Log: Added to sorting layer: TableDark Log: Drop shadow 2: False Log: Added to sorting layer: TableDark Log: Drop shadow 2: False Log: Added to sorting layer: TableDark Log: Drop shadow 2: False Log: Added to sorting layer: Bookshelf2 Log: Drop shadow 2: False Log: Added to sorting layer: Parchment Log: Drop shadow 2: False Log: Added to sorting layer: FeatherPen Log: Drop shadow 2: False Log: Added to sorting layer: InkWell Log: Setting new FoW for level 0 Log: Clear called Log: Setting new FoW for level 0 Log: Clear called Log: New map level: 0 Log: Setting drop shadow: True Log: Setting drop shadow: True Log: Setting drop shadow: True Log: Setting drop shadow: True Log: Setting drop shadow: True Log: Setting drop shadow: True Log: Setting drop shadow: True Log: Setting drop shadow: True Log: Setting FoW values from level 0 Log: Setting new FoW for level 0 Log: Clear called Log: Setting FoW values from level 0 Log: Setting new FoW for level 0 Log: Clear called Log: - Log: - Log: FOrgetting brush Log: FOrgetting brush Log: FOrgetting brush Log: - Log: 1 Log: - Log: Clicked: Crate-Open Log: Selected Tile Log: Manager: MapCamera (OutlineManager) , Crate-Open (Outline) Log: ADDING OUTLINE: Crate-Open Log: - Log: - Log: FOrgetting brush Log: FOrgetting brush Log: FOrgetting brush Log: FOrgetting brush Log: FOrgetting brush Log: - Log: - Log: - Log: FOrgetting brush Log: - Log: - Log: - Log: Clicked: WoodenPost Log: Selected Tile Log: Manager: MapCamera (OutlineManager) , WoodenPost (Outline) Log: ADDING OUTLINE: WoodenPost Log: FOrgetting brush Log: - Log: FOrgetting brush Log: Module: MainMenu Log: - Log: - Log: - Log: - Log: - Log: - Log: - Log: - Log: - Log: - Log: - Log: - Log: - Log: - Log: - Log: - Log: - Log: SETTING RES: 1920,1080 Log: SAVED RES: 1920,1080 Log: 1 Log: - Log: - Log: 1 Log: - Log: - Log: - Log: - Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Log: Module: Scenario Log: - Log: Setting player screen: 1.777778 Log: - Log: - Log: FOrgetting brush Log: - Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Warning: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. - Bug location: Scenario Log: Module: MainMenu Log: - Log: 1 Log: 1 Log: 1 Log: 1 Log: 1 Log: 1 Log: - Log: -