Initialize engine version: 2018.1.2f1 (a46d718d282d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: Intel(R) HD Graphics 4600 (ID=0x416) Vendor: VRAM: 912 MB Driver: 9.18.13.2702 Begin MonoManager ReloadAssembly - Completed reload, in 0.062 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.719859 ms Pack path set: C:\Program Files (x86)\Arkenforge Launcher/ArkenforgePacks/ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Loading pack for C:\Program Files (x86)\Arkenforge Launcher/ArkenforgePacks/Essentials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Pack not authorized: Essentials ; kusters@ualberta.ca ; -408409472 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) The referenced script on this Behaviour (Game Object 'PackPanel') is missing! (Filename: Line: 1789) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.239797 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1391. Total: 1.117811 ms (FindLiveObjects: 0.590629 ms CreateObjectMapping: 0.026592 ms MarkObjects: 0.493591 ms DeleteObjects: 0.006064 ms) The referenced script on this Behaviour (Game Object 'BackgroundImage') is missing! (Filename: Line: 1789) Adding FOW level: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Setting new FoW for level 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Lowest FOW: 255 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added new level 0 with start index: -32768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) New map level: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Setting FoW values from level 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Setting new FoW for level 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Lowest FOW: 255 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in :0 at LoadedTiles.GetTileForPreset (PresetTile preset) [0x00014] in <6ce4a8673a0a43a39923091b973f56eb>:0 at PlaceMapTile.TileChanged (PresetTile tilePreset) [0x0000d] in <6ce4a8673a0a43a39923091b973f56eb>:0 at PlaceMapTile.PlacementModeChanged () [0x00000] in <6ce4a8673a0a43a39923091b973f56eb>:0 at MapOptions.SetPlacementType (MapOptions+PlacementType type, System.Boolean fireEvent) [0x00048] in <6ce4a8673a0a43a39923091b973f56eb>:0 at SetMapPlacementSettings.SetMapPlacement () [0x00000] in <6ce4a8673a0a43a39923091b973f56eb>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <851d3ba8b16d4810824dba73534eed31>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <851d3ba8b16d4810824dba73534eed31>:0 at UnityEngine.UI.Button.Press () [0x00027] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Setting up 4 worker threads for Enlighten. Thread -> id: 2528 -> priority: 1 Thread -> id: 26f8 -> priority: 1 Thread -> id: 2064 -> priority: 1 Thread -> id: 2bc4 -> priority: 1