Initialize engine version: 2018.1.2f1 (a46d718d282d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 620 (ID=0x5916) Vendor: VRAM: 2137 MB Driver: 22.20.16.4836 Begin MonoManager ReloadAssembly - Completed reload, in 0.066 seconds Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. Initialized touch support. UnloadTime: 1.980297 ms The referenced script on this Behaviour (Game Object 'PackPanel') is missing! (Filename: Line: 1789) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.244363 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1395. Total: 1.575846 ms (FindLiveObjects: 0.503889 ms CreateObjectMapping: 0.035614 ms MarkObjects: 1.026821 ms DeleteObjects: 0.008815 ms) The referenced script on this Behaviour (Game Object 'Map') is missing! (Filename: Line: 1789) The referenced script on this Behaviour (Game Object 'BackgroundImage') is missing! (Filename: Line: 1789) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Added new level 0 with start index: -32768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Adding object: Grass - True - -32765 - 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added tile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Adding object: Grass - True - -32764 - 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added tile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Adding object: Grass - True - -32763 - 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added tile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Adding object: Grass - True - -32762 - 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added tile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Adding object: Grass - True - -32761 - 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added tile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Adding object: Grass - True - -32760 - 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added tile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Adding object: Grass2 - True - -32759 - 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added tile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Adding object: Grass2 - True - -32758 - 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added tile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Adding object: Grass4 - True - -32757 - 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added tile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Adding object: Rock2 - True - -32756 - 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added tile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added tile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Adding object: Stone Wall - False - -32754 - 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added tile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Adding object: Stone Wall - False - -32753 - 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Setting up 2 worker threads for Enlighten. Thread -> id: 900 -> priority: 1 Thread -> id: 1464 -> priority: 1