Initialize engine version: 2018.1.2f1 (a46d718d282d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 23.21.13.9101 Begin MonoManager ReloadAssembly - Completed reload, in 0.044 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.456034 ms FileNotFoundException: Could not find file "D:\Arkenforge\user" at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in :0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in :0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in :0 at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in :0 at System.IO.StreamReader..ctor (System.String path) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string) at LaunchTest.SetUser () [0x0001b] in <78a1e3212b4b45f19dcc181cb9ca666e>:0 at LaunchTest.Awake () [0x00052] in <78a1e3212b4b45f19dcc181cb9ca666e>:0 (Filename: Line: 0) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Setting up 6 worker threads for Enlighten. Thread -> id: 55dc -> priority: 1 Thread -> id: 4a60 -> priority: 1 Thread -> id: 3a70 -> priority: 1 Thread -> id: 582c -> priority: 1 Thread -> id: 5d78 -> priority: 1 Thread -> id: 4530 -> priority: 1