Initialize engine version: 2018.1.2f1 (a46d718d282d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 980M (ID=0x13d7) Vendor: VRAM: 4055 MB Begin MonoManager ReloadAssembly - Completed reload, in 0.069 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.703692 ms The referenced script on this Behaviour (Game Object 'PackPanel') is missing! (Filename: Line: 1789) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.249590 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1395. Total: 2.070905 ms (FindLiveObjects: 0.650411 ms CreateObjectMapping: 0.031557 ms MarkObjects: 1.378691 ms DeleteObjects: 0.009836 ms) The referenced script on this Behaviour (Game Object 'Map') is missing! (Filename: Line: 1789) The referenced script on this Behaviour (Game Object 'BackgroundImage') is missing! (Filename: Line: 1789) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Setting value; True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Setting value; False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Setting value; True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Setting value; False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Added new level 0 with start index: -32768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added tile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect (Filename: Line: 576) Added tile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) LOADING MAP: D:\ArkenForge\MasterTookKit/Maps/Snow Pass.rwmap (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Generating Map (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 0.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) No of embedded: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Added new level 0 with start index: -32768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) New map level: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)