- 18/06/2018 at 01:08 #3027
I am attempting to make a three store keep with a work able roof. In this I have created the basement on level -1 and the main floor on 0 with no problem. I started the second story on 1 and it seems to be creating weird shadows that mirror the first floor on 0. Am I using the program incorrect or is this a bug that can be fixed?
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- 18/06/2018 at 08:28 #3038
To be able to toggling that would be good my main thing is the object from the 1st floor being present as a shadow on the second floor. If the second floor is a roof of the 1st once you put the floor layer down it should cover up anything on the second floor.
- 06/07/2018 at 08:57 #3527
I was about to post about this, so I’m happy to know that it’s not a bug. 🙂 It was really starting to confuse me. And I agree, a toggle would be great. But, I will say that mine is happening with things that are on the same floor. I designed everything earlier today. Saved, closed, and came back to it to find rugs and torches under the floor. I’m assuming this is part of the same “feature” but just not 100% sure. I have a 4 leveled structure (Starting at 0 and going down to -4) and the top and bottom levels look great.
- This reply was modified 3 months, 1 week ago by aruffini.
- 07/07/2018 at 00:49 #3539
Sure thing. I tired to do it as an attachment last time, but I guess that didn’t work.
As you can see, the torch, fire, carpet, and some of the walls are just shadows. But, it I delete the dungeon floor, everything comes back, except the walls. And I noticed while I was playing around with adjusting the order of items, other items were becoming “hidden”, as it were, as well. It was like as I moved something to the top, something else was being pushed to below the floor.
- 10/07/2018 at 14:40 #3726
Sorry this one took a little while to get to.
If you save and load the map, the layering system will reorder everything and your map should appear correctly. It all loaded perfectly on my end 🙂
Looks like there’s some slight issues with the layering system when placing objects.
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